Winds and dragons only, no numbered tiles at all.
Every tile is a wind or a dragon, with no suited tiles at all. It is ten faan.
Since honours cannot form runs, every set is necessarily a pung or a kong. Only 28 honour tiles exist in the whole set, which is what makes this so rare.
It is decided in the first few turns or not at all. You need an opening hand already heavy with winds and dragons, and you need opponents to keep discarding honours, which they do early and then stop. If you have not gathered most of the hand by the middle of the wall, abandon it.
Confusing it with Terminals and Honours, which allows ones and nines alongside and pays one faan. This row bans suited tiles completely. A single terminal drops you from ten faan to one.
It implies All Pungs, so those score together. Every dragon pung and every matching wind adds a further faan. Hands here regularly contain Great Dragons or Great Winds as well, which is why they end at the limit.
Can I have a chow in All Honours?
No. Honours cannot form runs, so every set is a pung or a kong.
Do I need all four winds or all three dragons?
No. Any mix of honours qualifies. Holding all of one group turns it into Great Winds or Great Dragons as well.
How is it different from Terminals and Honours?
That row allows ones and nines and scores one faan. This bans them and scores ten.
Play Mahjong Winds
Every win shows its faan line by line, using the table on this page.