Mahjong Winds

All scoring patterns

All Kongs 十八羅漢

Four kongs plus a pair.

Limit
The whole hand
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How it works

Four kongs and a pair, called Eighteen Arhats for the eighteen tiles involved. It is a limit hand in our rules. Each kong needs all four copies of a tile, so the hand consumes sixteen specific tiles, and each one is declared openly as you form it.

How to build it

Effectively unbuildable by intent, and worth knowing about rather than chasing. Each kong gives a replacement draw, so a hand that stumbles into two kongs at least gets extra looks at the wall. Take those, but plan an ordinary hand around them.

Common mistake

Declaring kongs recklessly in the hope of reaching it. Every kong exposes information and removes flexibility from your hand. Two kongs is already unusual; four is a story you tell afterwards, not a plan.

What it combines with

As a limit hand nothing needs to be added. It implies All Pungs, and each kong you complete pays a replacement draw that may itself finish the hand and score Kong Replacement.

Questions people ask

Can the kongs be concealed, exposed, or mixed?

Any mix. All four simply have to be kongs.

Why is it called Eighteen Arhats?

Four kongs and a pair is eighteen tiles, against the usual fourteen.

Has anyone actually made this?

It happens, but rarely enough that most players never see one.

Nearby patterns

Play Mahjong Winds

Every win shows its faan line by line, using the table on this page.